Sometimes, I play games: Universal Paperclips

Sometimes, I play games: Universal Paperclips

Every once in a while I actually play a game for fun. Recently after writing the Race to the Sky article, looking at other #BoRT articles I ran across this (Spoilery) article about Universal Paperclips on Matt Schmalzer’s great blog. Apparently this wonderful little clicker game is very popular but I hadn’t heard of it.…

I Made a Gloomhaven Thing

I Made a Gloomhaven Thing

So I’ve been practicing my front end development skills and it is always easier to work on things you’re interested in. I was curious about how the perks in Gloomhaven affected the percentages of drawing certain cards from your modifier deck, so I made a thing. It turned out well, could use a bit more…

My Thoughts on Final Fantasy 8

My Thoughts on Final Fantasy 8

The excellent podcast Platforms and Pitfalls asked for people’s thoughts on Final Fantasy 8 for their next show and instead of making an extremely long string of tweets I’ll type my thoughts here. Disclaimer it has been quite a while since I played through it, 10 years at least, probably more like 15. On the…

Mid Summer Update

Unfortunately my energy has been going in several different directions recently, but that is changing, and all (or most) of those directions are showing progress. Thumbpocalypse is essentially ready to be released. I just need artwork that’s better than the crappy stuff I made in paint. I’ve had a very good lengthy conversation at the…

Beginning of Summer Update

Hard at work on non game related stuff the last few weeks, but my mind has definitely been here wanting to do some more. So here is what to expect in the near future: The site will actually exist in some form, not just the blog. It might change a bit as my general web…

The Race to the Sky

The Race to the Sky

When I read April’s topic for Blogs of the Round Table a single game immediately jumped into my head. Breath of Fire Dragon Quarter is a uniquely wonderful RPG and a great example of a game that always keeps the scope of the journey in view. I could gush for pages about this game, and…